And another one bites the dust. This week it was the turn of Guillermo Del Toro's Insane, a horror game whose head was chopped off by the bloody axe of THQ, becoming the latest in a long line of promising titles that never made it to release.
The Pan's Labyrinth director had been working with Saints Row developer Volition, hence gamers' excitement, but with virtually nothing of the game shown to the public it looks like we'll never know what might have been. Sniff.
There's all sorts of reasons games get scrapped, beyond just being 'not very good'. Developers can run out of money, take too long, or screw up their work so badly it's easier to walk away than fix it.
And sometimes you just get screwed over by the Soviets, as happened in the late '80s, when Atari manufactured 500,000 copies of Tetris, believing it owned the rights, but it turned out they'd been snatched from under its nose by arch rival Nintendo. The rest is history.
We should be careful what we wish for, of course – just ask anyone that bought Duke Nukem Forever, an embarrassing travesty exhumed from gaming's graveyard last year.
But if we had the money, power and influence, here's ten titles we'd love to have played.
Star Fox 2 (SNES)
The Super FX-powered original's 3D graphics were revolutionary for the time and the game was a corker, too. The sequel was effectively finished – as this footage from a leaked version shows – but Nintendo decided to dump it to focus on N64.
The Getaway 3 (PS3)
Okay, the first two were clumsy messes, which Sony probably guessed was the destiny of its third bash at an open-world action extravaganza. But you're not telling me there isn't an incredible GTA-style game to be made, using current tech, set on the real streets of London.
DJ Hero 3
A victim of bad timing and bad pricing – things Freestyle Games had little control over – DJ Hero was the great music game that never achieved commercial greatness. These days the team has moved into karaoke, with SiNG on the way for Wii U.
Peter Jackson's Halo Project (Xbox 360)
The acclaimed movie director is a big gamer and a huge fan of Bungie's sci-fi series. Who better, then, to work on a video game spin-off with Microsoft? Sadly, when work on the movie tie-in collapsed, so did our dreams for the game.
Six Days In Fallujah (PS3, 360, PC)
Konami's tactical shooter caused a storm with its setting in the ongoing Iraq conflict. In the end, the criticism and political pressure was so intense, the publisher backed down and pulled the plug.
Milo (Xbox 360)
Peter Molyneux's grand project was the poster-child for Kinect, hinting at the possibilities of motion- and voice-control. Alas, it proved rather too innovative for Microsoft, though Molyneux still swears it worked.
Starcraft: Ghost (PS2, Xbox, GameCube)
Blizzard's big-budget tactical shooter was hyped to the heavens in the press and demoed extensively at events. But years of investment and development time counted for nothing when the US giant took it out back and shot the project stone dead.
Star Wars: Battlefront 3 (PS3, 360, PC)
There's no shortage of Star Wars games that would have been better off dead than alive, which makes the demise of Battlefront 3 all the more painful to bear. Originally in the works at Nottingham's Free Radical Design, LucasArts reduced it to Bantha fodder – but not before an early build leaked.
This prehistoric action-adventure whipped up plenty of interest as a project from Lionhead satellite studio Intrepid. But when even Peter Molyneux admitted it was too ambitious, it was buried forever in the past.
The third instalment of Yu Suzuki's epic open-world adventure is probably the most desperately desired cancelled game of them all. But all the petitions, protests and begging letters in the world haven't yet summoned the project from its seemingly eternal slumber.
Have we missed anything? Let us know which games you think deserved another chance.