Red Bull Flugtag 2011 - Rules

Rules

Red Bull Flugtag 2011 - Rules

JUMP TO:
Safety - Build - Team - Process

 

 

Safety

The Red Bull Flugtag is a meant to be an enjoyable day out for participants and spectators, but there is clearly an element of risk involved in leaping into a lake off a 6-metre ramp and relying on a homemade aircraft for support.


The basic rules here are an absolute requirement for participants.


All participants who jump MUST wear the buoyancy aid and helmet provided by the organisers.


The Pilot MUST NOT be strapped into the plane, or enclosed in any capsule or cockpit from which they can’t readily escape.


Any costume you wear must not pose the risk of getting caught in the aircraft or hampering the Pilot’s ability to see, breathe or stay afloat.


All Pilots and Ground Crew who jump must be able to swim 100 metres unaided. When you design your costumes, remember you will have to swim in them…


Each team is responsible for the safe design and construction of their aircraft, and obviously we’ll help wherever we can. Your design will be subject to inspection by our Safety Team, who will do all they can to ensure your flight is safe. If the Safety Team isn’t 100% satisfied, you will have to make suitable adjustments. Without an Airworthiness Certificate you won’t fly.


When you are finalising construction on site, and when you launch, the Pilot and Ground Crew shall not be under the influence of alcohol or any other intoxicant.  This also means not jumping with a serious hangover.  Any team or person who does appear under the influence will be disqualified.


If any member of the team is injured during the jump, or feels unwell afterwards, then you MUST be seen by our onsite medical team to ensure nothing is seriously wrong.  Bear in mind that you will be jumping into a lake – it isn’t a swimming pool and lots of things live in there.  The Organisers can guarantee to keep the crocodiles under control, but if you start to feel sick or unwell following the event, be sure to visit your doctor and tell them you have flown into a lake.

 

Build

You will be launching into water, so make sure your craft floats.  Wherever possible select materials which are lighter than water anyway (wood and plastics) rather than metal.  Obviously there may be parts of the craft which require metal in their design, in which case, make sure these are attached to some kind of flotation device.  Wherever possible use tube and box-section materials rather than solid.This will help with the recovery of the craft – and also means you don’t run the risk of being dragged to the bottom of the lake on landing. 


Only Human Power is permitted – no motors, rockets, battery power or sneaky elastic bands.


Your entry must be entirely designed and constructed by the Team; you cannot adapt or amend light aircraft or hang-gliders.


Your design must be no longer that 8 metres from wingtip to wingtip (assuming it has such things as wings), and no longer than 8 metres from nose to tail (assuming it has these too).


Your aircraft needs to get up the ramp and be recovered from the lake, so make it as light as possible – and preferably use materials which don’t become waterlogged (like heavy fabrics).  This also applies to your costumes.


Avoid the use of any toxic material or substance which may dissolve into the lake.  We have a duty to protect the environment we’re using and this means selecting build materials carefully.  You are also strongly advised not to use materials which may fragment or be hard to clear up – don’t make your flotation device out of polystyrene beads, they are hell to clear up and it kills the ducks.


When you are designing and building, consider what is likely to happen when it hits the water.  Make sure there are no hard or sharp surfaces around the cockpit which may cause injury.  Round off those corners and make sure no nails, screws or other sharp fixings project near handholds or the Pilot.  At junctions where big pieces join, try to ensure nothing can break in a way which is going to leave dangerous edges or fragments.  Rotating blades or propellers add to the fun, but make sure no-one ends up getting minced.


All the aircraft will be recovered from the lake by the Organisers and compacted in a skip on site.  No parts can be returned to participants.

Your flying machine should be no higher than 3m.

 

Team

The team shall consist of four people: one Pilot and three Ground Crew.


All team members must be 16yrs or over (please notify us if any of your team members are under 18yrs in your application).


All participants must be fit and well at the time of the jump, and free of any medical condition which may be exacerbated by participation.


Any team member who jumps off the ramp must be able to swim 100 metres unaided and must wear the buoyancy aid and helmet provided by the Organisers.


Make sure you have all read and signed the Legal Disclaimer.

 

Process

There are several distinct stages on the journey to the bottom of the launch ramp.

1.You download the design manual.

2.You send your team details and proposed designs to Red Bull by the closing date of Friday 13th May 2011.

3. Red Bull will review all the entries and select the best in amateur aviation to enter the competition.

4. You will be sent an official entry form, legal disclaimer and some more design tips.   You then have 8 weeks to construct your masterpiece.

5. During the construction period you will be visited by Red Bull.  They will talk through your project, take photos and generally check that things are on track and that your design is safe to use.

6. On Saturday 16th July you will be given a slot to deliver your airframe to the event site and carry out final assembly and preparations. At this point final scrutineering will be carried out by our Safety Supervisor to ensure that each and every aircraft and Team is in a fit condition to fly.

7. Sunday 17th, final checks and inspections and then “Chocks away!” in front of a capacity crowd.

8. As you are marshalled for your launch, the Competitor Manager will be keeping a keen eye to ensure fair play and adherence to the rules. 

9. If weather conditions or other unseen circumstances make it unsafe, you may not be allowed to complete your jump.  This will be entirely at the discretion of the Organisers.